TwoKinds Online, based on the webcomic Twokinds by Thomas J. Fischbach.
Multiplayer Online Role-playing Game focused on player driven economy and materials gathered by players and crafted into goods used by players and npcs.
Jobs for different buildings/shops based on time of day. Bakery needs bread made in the morning, materials for cooking in the afternoon for the next day. Merchant's Guild needs goods moved or rare items. Player's can also generate quests for themselves or Company(Player Guild). Usually raw materials, items, hunting.
Player Selling goods from their shop can set the price with recommended market prices. Goods will be listed in current kingdom's currency with currency exchangers facilitating currency exchanges for current relative values.
All but the main city buildings can be owned by players or their companies and be rebuilt or expanded. Zoning will make sure there are always shops and other building types to be available for other players to use.
Crafting keeps the economy going by creating new goods. Minigame focused using crafting stations and tools. Minigames determine success and quality of items.
Skills based, class-less combat system. Will have to watch out for stun locking, focused more on one-on-one combat.
Level resets on death, skill pass on to the next generation. Allows for character name and appearance changes between lives.
Characters can Rebirth after death or after enough playtime.