You will need these three things:
Run the ReShade Setup
Click "Click here to select a game and manage its ReShade installation"
Click "Use selected application"
Click "OpenGL" on the "Which rendering API does TwokindsOnlineUnityClient@Windows.exe use?" screen
Click "Uncheck all" and then click "Check all"
Wait for the shaders to download
Once it's finished, close the ReShade installation window
Copy the "opengl32.dll" file and the "reshade-shaders" folder inside the extracted folder
Right click on TwoKinds Online in Steam, click "Manage", then "Browse local files"
Paste the DLL and folder
Replace all files that you are asked to
Launch TwoKinds Online
There should be a dialogue at the top of the screen that asks you to press the "Home" key
Go through the tutorial
In the shaders menu, click the "Edit global preprocessor definitions" button
Set "RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN" to 1
Set "RESHADE_DEPTH_INPUT_IS_REVERSED" to 1
Set "RESHADE_DEPTH_INPUT_IS_LOGARITHMIC" to 1
In the shaders menu, select "MXAO [qUINT_mxao.fx]", "RTGlobalIllumination [qUINT_rtgi.fx]", and "SSR [qUINT_SSR.fx]"
Go to the "D3D11" tab
Select "Use aspect ratio heuristics" and "Copy depth buffer before clear operations"
Go back to the "Home" tab
Press the "Active to top" button
Drag MXAO to the top, RTGlobalIllumination to 2nd place, and SSR to 3rd place
There's a sub-menu under the "Edit global preprocessor definitions" button
You should see "qUINT_rtgi.fx" at the top
Scroll down to the collapsed "Preprocessor definitions" category directly underneath
Set "QUINT_GLOBAL_FIELD_OF_VIEW" to 120 for now
I'll tell you the updated FOV once I get it
Scroll down to "qUINT_MXAO.fx"
Set "Sample Quality" to "High (24 samples)"
Scroll down to "qUINT_SSR.fx"
Set "Vertical Field of View" to 120 for now
I'll tell you the updated FOV when I get it
Click the "Performance Mode" box
TwoKinds Online will hang for a few seconds
Press the "Home" key
Turn off “Ambient Occlusion” in the game settings
Now test and see if you like how it looks
If you want to change something, uncheck the "Performance Mode" box and change the desired settings and select the shaders you want
I should also note that the water and loading screens looks a bit buggy right now